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Pip boy light new vegas
Pip boy light new vegas










The included shaders will work fine with all settings. The INI describes how you can tweak it further, up to 13 lights. If you like you can edit the ImprovedLightingShaders.ini file, the defaults (8 lights) are reasonably safe/stable, but could still cause some lighting cut-offs. (a good place to test this out is the grassy area in front of Gomorrah, but really the whole Strip seems affected) Now run the game, once you're loaded into an exterior cell a "hooked successfully" message will appear in the console to let you know the plugin is active. (If you use any ENB please read the Notes section below) (If you use Millenia's Environment Map Shader Fix? you can grab the compatibility fix from the downloads section) If you have the older "Pip-Boy Light Priority Fix" installed, remove it & PipBoyLightFix.dll from Data\NVSE\Plugins\Įxtract ImprovedLightingShaders.dll & ImprovedLightingShaders.ini into your Data\NVSE\Plugins\ folder.Įxtract the Shaders folder into Data\Shaders\, after extracting you should now have an ILS folder inside Data\Shaders\. You should be able to install this fine using MO2, Vortex or something similar, otherwise: This mod requires New Vegas Script Extender

pip boy light new vegas

Lights besides the Pip-Light are also improved: no more lights disappearing/reappearing depending on your camera position, or lines appearing when a light crosses cells - lights will now almost always remain lit if they're active! In other words this pretty much gets rid of the lighting bug, and your Pip-Light can shine brightly without interfering with other lights! The engine itself actually has room to work with 10 lights per cell, but for whatever reason the code interacting with the shaders (and the shaders themselves) are all limited to 4 lights, god knows why.īut that's all in the past now - this plugin can fix the shading code to work with up to 13 light slots, and also includes 28 re-assembled shaders that make full use of them.

pip boy light new vegas

New Vegas has a lighting problem, for some reason Bethesda limited their engine to a max of 4 lights per exterior cell, which caused a ton of eyesores: lights suddenly disappearing, terrain not lighting properly, random polygons going unlit, etc. XNVSE plugin that almost completely fixes the exterior lighting bug, and allows up to 4x the number of active lights!

pip boy light new vegas pip boy light new vegas

Improved Lighting Shaders is a mod for Improved Lighting Shaders, created by stoker25.












Pip boy light new vegas